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Post by vagrant_winds on Jun 15, 2010 8:37:10 GMT -5
[ P.S. Anon, give someone else ADMIN too. We need colors. Good colors. Not a shitty Star Wars background. This is supposed to be cyberpunk damnit. :( ]
Since we may or may not want to build a cohesive team, so we don't have a "five seers" problem with picking abilities that the Fantastic Voyage phalla had. >_>
Or at least give each other advice so we don't fuck up our builds or do something un-efficient.
Also...
The way this is worded leads me to believe it's suggesting mafia hidden as members of/inside each faction rather than double-faction thralls/millers. Since if it was the later, both factions that they're a part of would want them dead. Or so it seems.
(P.S. Say hi to my drone KOS-MOS. Isn't she dreamy? :P)
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Post by vagrant_winds on Jun 15, 2010 8:44:26 GMT -5
Also damn. This hampers our builds a little bit: [/b][/quote]
Also
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Post by burnage on Jun 15, 2010 9:34:29 GMT -5
As a special bonus to your team, if you really don't want that drone I can give you a number of credits equivalent to the cost of one drone plus an upgrade.
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Post by The Anonymous on Jun 15, 2010 9:37:48 GMT -5
Also damn. This hampers our builds a little bit: [/b][/quote] Also [/quote] IMO stealth is kind of useless anyway. I wouldn't worry too much about it. p.s. No v_g, I'm not giving you admin powers. And shut up about the background. p.p.s. Yay KOS-MOS. Shame that Xenosaga got fucked up the ass after Episode I.
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Post by vagrant_winds on Jun 15, 2010 9:52:46 GMT -5
My big build debate for myself: Choice 1 - Healing & Independent Attacking Android. Defensive. Team-oriented. Choice 2 - Glass Cannon Offense. Strike hard and fast and try and break other teams' momentum. p.p.s. Yay KOS-MOS. Shame that Xenosaga got fucked up the ass after Episode I. Ep II did because Namco fired the lead writer of the series. Ep III was by far the best in the series though (both gameplay and story) and gave 'Gears a run for its money.
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Post by egos on Jun 15, 2010 10:16:49 GMT -5
I'm looking to see if there any "Clear" choice options. cloaking + melee seems somewhat appealing but may be more useless than it sounds healing path is obvious...better than getting a kit i need to check out the ranged route..
do we all want to keep our droids or is it kinda meh?
not a fan of it getting stolen
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Post by egos on Jun 15, 2010 10:18:16 GMT -5
gonna post some analysis on possible day 1 builds shortly
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Post by The Anonymous on Jun 15, 2010 10:25:01 GMT -5
I'm looking to see if there any "Clear" choice options. cloaking + melee seems somewhat appealing but may be more useless than it sounds healing path is obvious...better than getting a kit i need to check out the ranged route.. do we all want to keep our droids or is it kinda meh? not a fan of it getting stolen Yeah, we definitely need a healer on our team. Just as long as they aren't a traitor or anything.
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Post by egos on Jun 15, 2010 10:28:16 GMT -5
k so max we have 1700 credits (if we sell our drone), 2700 (if we sell our drone and take industrialist) +3 perks of our choosing
Path Perks Unarmed: I know Kung Fu - Show - Way of the Glove Melee: Melee Expert- Bloodletter Ranged: Bloodletter- Sharpshooter- LeadSprayer Explosives- DemoMan - Firestarter Counters: Vengeful- Wrath of God Tank - Tough Guy - Human Tank Healing- Medic- Organics Expert- Never Let Go Stealth- Cloaking Device - Light Modulator (only unarmed) Hacking: Hacker -Technopath- The Singularity- One With the Aether
*editting
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Post by egos on Jun 15, 2010 10:33:37 GMT -5
also
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Post by vagrant_winds on Jun 15, 2010 10:52:55 GMT -5
Yeah. There's a halfway decent chance that one of us is mafia.
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Post by vagrant_winds on Jun 15, 2010 11:22:58 GMT -5
My build choices:
--- 1 ---
Industrialist + Sharpshooter + Lead Sprayer. Colt Sniper (+ Biolock), Droid: Biolock, Thermal Scan, Missile x1 or Regen x1 Day 2: Upgrade Droid for more damage or self-healing.
120 non-counterable damage per night + Droid actions.
Alt: Magnate over Lead Sprayer. Buy a Railgun. Day 2: Get Vision Augmentation. Then improve Droid.
160 damage per night + Driod actions, but counterable.
--- 2 ---
Medic + Organics Expert + Tough Guy. Droid: Biolock, Thermal Scan, Missile x5 (or Regen x5) Day 2: Buy the other of Missile/Regen and improve.
Healer that can survive most single-attacks and do some support damage.
--- 3 ---
Quick Draw + Speed Freak + Tough Guy Riot Prod (+ Biolock). Droid: Biolock + Thermal Scan + Regen x1 (or Missile x1). Day 2: Upgrade Regen/Missile
The "I'm feeling like being a massive dick" build.
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Post by egos on Jun 15, 2010 12:02:05 GMT -5
so any plan in place for countering any negative effects of a potential mafia person?
Im guessing we should establish general tactics as opposed to go by it day by day. Since obviously that can lead to influence from the negative party should it exist, granted it also grants them some autonomy.
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Post by egos on Jun 15, 2010 12:16:17 GMT -5
Sidenote: games like these people really really like to gank/steal from me if you have any advice I was thinking counter-attack route
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Post by egos on Jun 15, 2010 12:46:10 GMT -5
one idea: is we could democratically decide what we'll do each night. So we don't have a dominant voice that could be potentially harmful.
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